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Flipside pit of 100 trials level 15
Flipside pit of 100 trials level 15







flipside pit of 100 trials level 15

flipside pit of 100 trials level 15

The worlds weren't very thematically interesting, with only the 8-bit nerd dimension and the video game afterlife being kind of cool and memorable. The crazy flip mechanic turned out to be kind of dull, as you usually just had to flip whenever you reached a dead end rarely did they do anything interesting with it like the early exploration puzzles in Fez. Spoiler: the final boss looks fucking stupid.

#Flipside pit of 100 trials level 15 tv#

They just felt like this shitty, cobbled together group of villains from the season of a TV show that everyone agrees is the worst season. The antagonists were all kind of lame, though O'Chunks had some pretty great moments I hated Mimi and Dimentio, and I found I just didn't give a shit about Count Bleck and his stupid tragic backstory. Which leaves Mario, Luigi, Bowser, and Peach, who are what you expect (aka Bowser has all the best lines). Super Paper Mario didn't have any new party members, and the Pixls were noncharacters. The story just felt disconnected from everything, since the hub town existed in this weird interdimensional limbo it wasn't as intriguing as the mystery of the Thousand-Year Door. The characters in the hub town were all forgettable, and looked bad the hub town itself was incredibly plain and lacked any sense of character or history. While I think the writing remained good in terms of dialogue, most of the characters sucked. It was way too easy to accidentally overlevel (seriously, attempt the Pit of 100 Trials even once, and you'll be overleveled for the rest of the game and kill everything in one hit). By being a platformer-RPG, it was the worst of both worlds the platforming was too safe and easy, and the RPG mechanics barely existed. Super Paper Mario was just a chore to play. You jump on him like 4 times and then you win the boss fight. Thousand-Year Door was great, front to back, since it added just enough to the combat system and the world that it was interesting and a joy to play, compared to the original Paper Mario which was just a little too simplistic in the combat. To step back for a second, I thought Super Paper Mario was a huge misstep. It reminded me I've been meaning to talk about this. So Paper Mario: Sticker Star isn't out yet, but on the recent 8-4 podcast, they somehow had an advance copy that they were freely allowed to talk about, which is odd.









Flipside pit of 100 trials level 15